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The Convention. The following convention, agreed to between
off-the-shelf subscribers and players and
publisher with the intention of promoting harmonious play within and production of this
games 'zine, is meant to explain off-the-shelf procedures under normal
circumstances This convention is not 'cast in concrete' and is subject to change.
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Subscribers. Readers wishing to receive off-the-shelf via post
may subscribe by paying at rates posted on the off-the-shelf web site, and printed in
the paper issues.
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Players. All are welcome to play in games offered by
off-the-shelf. Non-subscribers agree to recieve results via look-up on the web site.
Non-subscribing players will be notified via e-mail when each issue is posted on the web-site.
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Make it easy for me to run these games! Please turn off all encoding
and html and send messages in plain text when sending e-mail to off-the-shelf.
Here's how!
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Game Rules I use a copy of Rules for Diplomacy that bears a 1976
copyright. Rules for all other
games will be provided either via the off-the-shelf web site or via the post.
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Order Writing. Be explicit in writing orders. Orders should include
date, player's name, name (and possibly number) of game,
game year and season or turn number, and power or position. Orders sent via the post shoud
be signed.
Please send separate e-mail messages for each game. Orders submitted on paper for several
games may all be on a single sheet of paper unless and until the number of these rises to the
point where I need to recommence keeping separate folders for all games.
For Downfall games, write full name of
personality units. "A", "2A", "C", "F", etc, are acceptable for army, double army, cavalry,
fleet, etc. units. State all actions that you want to occur in the turn, including passing the
Ring, if you are carrying it, and destroying any personality units with which you expect to
share an area. For two-move units, the following form is acceptable: C Dun-Ano-Osg. If
you give more than two orders for any unit, the last order for that unit will be used.
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Adjustments 'Prophetic' or 'predictive' retreats, builds, and removals will
be used in some games,
which will be marked as using "Predictive Adjustments." This means the GM will remove
units per section XI, 2 of Rules for Diplomacy if retreat orders are not received with that
season's orders for any unit that is dislodged; a position will play short (without earned units)
if build orders are not received with fall orders for powers with a net gain of SCs; and the
GM will remove units per section XIV, 4 Rules for Diplomacy if orders to disband are not
received with fall orders for powers with a net loss of SCs. Predictive retreats, builds and
removals may be conditioned on the results of the turn that they accompany. Adjustments for
games marked as using "North American Adjustments" will be implemented at the beginning
of the following turn. Adopted orphan games will play under the retreat system that was in
use when abandoned by the former GM.
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Season separations will be granted upon the request of at least half of the players in
a
game run by North American adjustments.
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Standby List. All new subscribers will be placed on the standby list,
unless they specifically request
otherwise. Volunteers for standby duty are also welcome. When needed, an appropriate
player from the list will be called. (ie, players already in the game, or unwilling to play the
specific variant would be inappropriate.) Subscribers actively participating in the fewest
games have priority for standby calls. Called standbys will not neccessarily be removed from
the list. Called standbys who decline the position will probably be removed from the list.
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Preliminary orders. The one thing subscribers and players can do to
make the publishing
end of this deal painless is submit orders before the deadline. You are strongly encouraged to
send orders upon receipt of your results. Subsequent orders received before the deadline will
take precedence in all games.
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Messages and orders may be sent via post to 365 Storm King Road, Port Angeles,
WA
98363, or via e-mail to off-the-shelf@olympus.net.
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Messages and orders may be left on the GM's answering machine (360-928-9698).
Please
call before 9pm, PST. Answering machine press will be used if clearly understandable.
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Deadlines. Deadlines for Diplomacy or variants will be at 6 PM
Pacific Time on a
Tuesday, usually six weeks apart. Deadlines for non-negotiating games will usually be the
same Tuesday. Orders will be accepted until the game has been adjudicated. Deadlines for
guest GMs will be the Thursday prior to the Diplomacy deadlines.
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NMR (No Moves Received). Approximately one week before the
deadline, I may send
an e-mail reminder to players for whom I have an e-mail address and have not received
orders. Reminders are a courtesy, and the absence of one does not relieve players of the
responsibility for getting their orders in on time. Due to the cost of long distance telephone
calls, players without e-mail are on their own lookout for getting orders in on time.
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Standby Calls. A standby will be called for any position for which
orders have not been received as of the
time when a game is adjudicated. The standby will become the player of record if the
original player misses the subsequent deadline. Any player NMRing three times in a single
game will be removed from that game and the last standby who was called for the position
and submitted orders will become the player of record.
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Adjudication errors not brought to the GM's attention before the following deadline
will
stand. Maps are supplied as an aid. In case of differences between the text adjudication and
map, the textual adjudication should be considered the authority, unless it is clearly in error.
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Press. Black press is preferred in regular Diplomacy and encouraged in
all games. White or
Gray press may be agreed upon between the players and GM at the start of a game.
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Draws. As per the Diplomacy rulebook, all games will be won
outright or Drawn to Include All
Survivors (DIAS). Exceptions are allowed in the case of variants which include other
provisions in their rules, or Regular Dip games if the players and GM agree to other
arrangements before the start of the game. Absent other arrangements, no non-unanimous,
non-rulebook game-ending result will be accepted.
Orphans will run per houserules of their originating 'zine.
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Players whose subscription expires will be allowed to continue in their games, but must get
their results from the web-site.